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Studio goes out with a bang with final Halo Wars

AP photo

Tom Clancy’s HAWK is an easy-to-use flight sim that is more dog than dogfighting.

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Published: March 26, 2009

Video-game combat has come a long way since the turn of the century. In the 1990s, 3D shooters such as Doom and Half-Life were aimed at the PC audience, with the occasional gem (like Goldeneye 007) popping up on a console. All that changed in 2001 with the release of Microsoft's Halo, which became the Xbox's flagship game.

Since then, the shooter has become the dominant genre in video games, with such best-sellers as Gears of War, Call of Duty, Ghost Recon: Advanced Warfighter, Resistance and Killzone. On the other hand, the shooter glut has led to some fine games that got overlooked (Far Cry 2, Brothers in Arms: Hell's Highway) as well as some dogs (Legendary, Haze) that should never have been released.

How do you stand out in a crowded market? By taking your war-game franchise in an entirely different direction.

Halo Wars (Microsoft, for the Xbox 360, $59.99): As it did with the original Halo, Microsoft is trying to take a genre played mostly by PC users -- the real-time strategy game -- and shift it to consoles. Developer Ensemble Studios built its reputation with the RTS series Age of Empires; it was dismantled in January, and Halo Wars is its final project.

It's not a bad way to go out. The story begins 20 years before Halo, with the humans of the United Nations Space Command fighting the alien Covenant on a colony world called Harvest. As the campaign proceeds, you discover (of course) a larger conspiracy that sends your troops hopping from planet to planet. Missions are nicely varied, from invading alien fortresses to defending civilians from a Covenant attack.

Halo Wars simplifies the usual chores of the strategy game, from gathering resources and building bases to training troops and attacking the enemy. I like the stripped-down approach -- frankly, I've always found the resource management of PC RTS games tedious -- and the controls are well-mapped to the Xbox joystick. Halo Wars looks gorgeous, too, delivering the kind of explosive moments that franchise fans expect.

Tom Clancy's HAWX (Ubisoft, for the Xbox 360, PlayStation 3, $59.99): Ubisoft's Tom Clancy brand encompasses a variety of genres, from squad-based combat to stealthy spycraft. In HAWX, the old coot takes to the skies, with middling results.

The acronym stands for "high-altitude warfare experimental (uh) squadron," which translates into some fairly nifty, slightly futuristic aircraft. This isn't a hard-core flight sim -- you don't have to worry about fuel or ammo, and every plane can handle elaborate acrobatic maneuvers.

HAWX makes other concessions to air-combat newbies, such as displays that show you the best way to approach your opponent. But the scenarios themselves can be exasperating -- too often, you're stuck protecting defenseless ground forces when you'd rather be dogfighting. It's a blast flying a fighter jet over Washington or Tokyo, but the actual missions are kind of a drag.

For more, visit www.halowars.com and www.hawxgame.us.ubi.com.

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